Steam sales statistics from Yerba Mate Tycoon (after/during early access) + Android/IOS version statistics. Continuation of first-month sales post.
My first steam game early access (first month) statistics, earnings, wishlist stats.
What mistakes have I made while developing my game? Why the release of Bomb Rain was a big failure?
My indie gamedev journey summary, earnings, and statistics from 8 games + plans. How much cash I had earned? How many downloads of the games I had got?