Yerba Mate Tycoon (PC + Mobile? W.I.P)
Right now I’m making this game, I got plans to release it on Windows + Linux + Mac, I aim to EA (early access) on itch.io then steam. After some time full release on steam + port to mobile platforms. In Yerba Mate Tycoon we are creating various types of yerba mate, we are choosing various additives (over 100+ to choose), we manage the yerba mate company and a lot more. My most complex project. Join e-mail newsletter, so you won’t miss the game release
Fish Eat Fishes (WebGL)
Simple 1-3 players game, we need to eat smaller fishes and avoid bigger ones. The last player that will survive will win the game.
Simple 2 players game, players need to hide behind walls and throw weapons. Game made in 1-2days? Something like that.
Zarsthor is a simple space shooter, we are exploring small map (traveling from planet to planet), there are main quests, side quests, upgrade system + various ships, various levels. Except for it, there is a simple story.
Mirkowanie is a simple idle clicker, this game is a parody of one website in the polish internet. Gathering data for this game took most of the development time, Mirkowanie is a specific project.
Stickman RPG (Android/WebGL)
Stickman RPG is a simple idle clicker with a small (automatic) battle system and few bosses. The game got a simple arcade mechanic (blocking weapons), a simple character upgrade system, and some other things.
Money Tree (Android/IOS/WebGL)
Bomb Rain (Android/WebGL)
Simple arcade game, we need to tap bombs before they will hit the ground (various levels types). We are buying new upgrades, there is a camping mode and endless mode. The game got a lot of small “upgrades” systems and a lot more. My first released game.
Tiny Soldiers (WebGL, finished but never public released) <– My 9th game
I was not sure if I should put it here, I got some projects that have been dropped. But this one was finished, but never released. Screenshot show some early stage of the game, in the final stage the soldiers were “tiny”. It was a 2 players game, we needed to “drop a bomb” in a good time, so the bomb will hit the other player.