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Earnings and Statistics from my 2nd Android/IOS + WebGL Game
I had released my 2nd game on Android and WebGL. It’s a simple clicker/idle game. Tree Tap – Money Idle Clicker was downloaded 539x (total), WebGL version got 13500 gameplays, those numbers are not significant, to be honest, those statistics are weak, but I’m glad that someone had played my game. Money Tree got 398x downloads from Google Play and 141x downloads from the Amazon App Store. The highest number of downloads (in one day) was 72x. The game is downloaded 12-14x/per day. As a curiosity, a record of my first game (downloads in one day) was 30x.
Total Downloads (Google Play/Amazon App Store):
What About earnings?
Kongregate: $19.46 (Online Version)
Unity Ads: $2.37 (Android Version)
Chartboost: $0.61 (Android Version)
Total= $22.44
Big fail, I’m getting used to it, at least I had learned something new:-} Shame I didn’t release the game on IOS, but the price for that was high ($100 for Apple License per year + I would need Apple Computer + iPhone)
Earnings data:
I can’t withdraw this cash. It’s too small. I was ready for those earnings. I didn’t get hope for big earnings. I’m still learning how to program. I think that my games are too weak, to earn some cash, I need to make better games. For marketing, I had used: Twitter, Facebook, Reddit, Wykop(Polish website), and I had written to many YouTubers, sites. I was also frequently updating the game (based on the player’s requests). As a next curiosity, my game is frequently used on those devices:
- Many Samsung Devices – 60-70%
- Google Nexus 6P – 4.5%
- Samsung Galaxy S7 Edge – 4.5%
- Samsung Galaxy S7 – 2,8%
- Google Pixel XL – 2.0%
Users % country, data from Google Play:
Android usage (% version, data from Google Play):
Country map from Google Play:
What are my plans? I plan to make a new update for “Tree Tap – Money Idle Clicker,” then I will try to learn new things in C#, and I will make the next game. I think that it will be next clicker, but I plan to make the other mechanic for it, it won’t be boring clicking. If You got any questions, write to them, I will try to answer them all. You can also play my game here (just click one of these buttons/images):
Online Version (Crazy Games)
#UPDATE 03/2020
How is the game doing right now? In the last 7 days, it got 39x downloads (Google Play), Money Tree (Tree Tap) got 8234x total downloads from Google Play. In Amazon App Store game got 1220x total downloads. Except for it, I had released my game on IOS (it was in the 2019 year) on App Store. My game got 136x total downloads. It’s that low because the IOS version got released a few years later than the Android/WebGL version.
Total Downloads (Google Play/Amazon Store/App Store):
Total downloads (data from Google Play):
Total Android versions (% usage, data from google play):
Total downloads country (data from Google Play):
Amazon App Store Total Downloads (click image to open it in full size):
Sessions per day last ~1 month (click image to open it in full size):
*Fun Fact: Money Tree was downloaded 116x from itch.io (total). And I had sold one copy of my game (donation):
What About earnings?
Chartboost: $51.62 (before was $0.61)
Unity Ads: $33.5 (before was $2.37)
Crazy Games: 210.69 euro (before was 0 because the game was not released on this platform, ~150k plays)
Kongregate: $44.92 (before was $19.46, ~31k plays)
Total = $130.04 + 210.69 euro (before was $22.44)
Wow, that’s a huge difference, from $22.44 to $130.04 + 210.69 euro, releasing the game on Crazy Games was a great idea, Crazy games got an SDK that offers reward video ads (Web Version), I have implemented it late (when I was releasing the game, there was no SDK like that). So, most of the earnings are just from normal plays (with ads). Right now, my Money Tree got ~150k plays on Crazy Games. From Fun Facts, the Chartboost got $51.62 ($18.14 is from Amazon Store, but my game got ~7x fewer downloads on Amazon Store than Google Play). We can see that I had released the game on App Store (IOS), but with small numbers of downloads, it didn’t bring good earnings. Crazy game is the version, that has brought me the most cash + right now, the game (On Crazy Games) is earning like 0.12 euro per day. Shame, but nowadays, the earnings from the game are a lot less, I mean the game is getting less and fewer downloads = fewer ads, same with online versions.
Earnings data:
*Crazy Game earnings were converted for statistics purpose to $ (from euro), so the overall Crazy Game earnings are higher (In the day I was withdrawing the cash, the EURO got higher exchange rate).
** Earnings are from Crazy Games (normal plays + reward video ads, rewards video ads were implemented in ~2019 year). Chartboost (IOS/Android, screen ad + reward video (if Unity Ads fails), Unity Ads(Android/IOS, reward videos). Kongregate (normal plays). No IAP.
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